Appearance
Forge Design System
Reference for Forge's visual language. Canonical source is the code —
src/app/globals.css(tokens + motion) andtailwind.config.ts(scale + keyframes). These docs describe it; when they disagree with the code, the code wins. Origin: Claude Design audit (handoff bundle), applied to the app indocs/plans/primitives-canvas-design-system.md.
Contents
- principles.md — the ten rules the system follows.
- tokens.md — every CSS variable, light + dark.
- components.md — the
@/components/uiprimitives. - motion.md — the ambient motion layer (M1–M10).
The one-paragraph version
Nothing-inspired minimalism blended with Anthropic warm-earthy: high contrast, zero ornament, generous whitespace, small precise type, monospace for identifiers. Never pure white or pure black — warm paper (light) and graphite (dark). A single accent, ember (warm amber). Color is only ever applied through tokens. Motion is ambient and restrained, always degradable to static.