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Motion

The ambient motion layer. Canonical definitions live in src/app/globals.css under /* Motion — forge-* */; matching keyframes are registered in tailwind.config.ts (so animate-forge-* utilities exist too).

Gating (every animation)

Double-gated, with a static fallback in both off-states:

css
@media (prefers-reduced-motion: no-preference) {
  [data-motion="on"] .forge-x { animation: …; }
}
  • OS reduced-motion → no animation (the media query).
  • data-motion="off" on <html> → no animation. Set by the root layout from the user's motion pref and by the Appearance → Motion toggle (full | reduced). Independent of the OS setting.

Class names are forge- prefixed (enforced by tests/unit/globals-keyframe-prefix.test.ts).

The ten

IDClass / hookWhatWhere it's wired
M1.forge-grid-bgTwo-axis paper grid, 48s drift. Extends .grid-striped.Dashboard background (40% opacity)
M2.forge-auroraSoft ember radial, 28s drift.Class only — deferred (don't stack ambient bgs)
M3.forge-dotsSparse low-alpha dot field, 60s drift.Class only — deferred
M4.forge-row-riseStaggered fade-in-up on list-row mount (--row-i × 35ms, rem-based).IssueList (initial mount only)
M5.forge-streaming / .forge-streaming-cursorEmber sweep over streaming text + caret.Agent draft bubbles (chat-message.tsx); dropped on finalize so text stays selectable
M6useCountUp / CountUpCount 0 → value on scroll-in (rAF, no lib).Dashboard "By status" counts
M7.forge-active-nodeEmber inset ring + breathing halo on the RUNNING node. Pairs with .dag-edge-flow.Orchestration StepNode (running only)
M8.forge-caretEmber 1px caret blink.Sidebar "Search or jump" omnibar trigger
M9.forge-hairline (SectionDivider)Slow ember band across a divider.Appearance settings dividers
M10.forge-breathBreathing success halo on ONLINE presence.AgentPresenceDot (pulse, ONLINE only)

Implementation watch-items

  • M4 + virtualized lists: stagger only on initial mount — gate with an isInitialMount/staggeredOnce ref so virtual remounts don't re-stagger. Cap --row-i (~8).
  • M5 + selection: background-clip:text; color:transparent kills text selection — drop .forge-streaming on finalize so persisted text is real --foreground.
  • M7 scope: one .forge-active-node per render (the unique RUNNING step); baked into the component, not a sprinkle-able utility.
  • M6 idempotency: tween once per mount; don't re-run when a filter remounts the same value.
  • M4 units: translateY in rem so the rise scales with density.

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